Functional
Can Countess move in the four directions (forward, backward, left and right) using the WASD keys?
Can Countess jump using the Space key?
Can Countess attack using the left mouse click?
While running, does moving the mouse left and right change the player leaning angle and direction?
Does the animation used for the countess in the animation blueprint are stored in a BlendSpace file?
Does the head of the countess follow the mouse orientation?
Is an Aim Offset being used to move the Countess head according to the mouse movement?
Can Countess attack using the blades when clicking on the left mouse button?
Does the Countess body blends between two animation????????
Are there no severe body transition when starting the attack or jumping, etc…?
Can you attack and move around at the same time without damaging the animations performance?
Does the Countess body blends between two animation (are blend nodes being used)?
Is the upper body and lower body being controlled as "two separate modules"?
Does the Animation Blueprint have at least three variables in order to handle the character speed, if she is in the air and attacking?
Bonus
Can Countess execute more than 3 attacks?
Are there at least two different Countess skins being used?