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2.7 KiB

Functional

Try playing the game
Does the game runs without crashing?
Does animation run using RequestAnimationFrame?
Is the game single player?
Does the game avoid the use of canvas?
Does the game avoid the use of frameworks?
Is the game chosen from the pre-approved list?
Try pausing the game while it is running.
Does the game display the pause menu, with the options: continue and restart?
Try pausing the game while it is running and choose the continue option.
Does the game continue?
Try pausing the game while it is running and choose the restart option.
Does the game restart?
Use the Dev Tool/Performance to record and try pausing the game while it is running.
Does the game present any frame drops?
Try moving the player/element using the proper commands and keys to do so.
Does the player obey the commands?
Try moving the player/element using the proper commands and keys to do so.
Does the player move without spamming the key to do so?
Try playing the game.
Does the game work like it should (as one of the games from the pre-approved list)?
Try playing the game.
Does the countdown/timer clock seem to be working?
Try playing the game and score some points.
Does the score seems to work like it should, by increasing at a certain action done by the player?
Try playing the game and try losing a life.
Does the player lives seem to work like it should, by decreasing the numbers of lives of the player?
Try using the Dev Tool/Performance.
Is there no frame drop?
Try using the Dev Tool/Performance.
Does the game run at or around 60fps?
Try using the Dev Tool/performance and the option rendering with the paint ON, if possible.
Is the paint being used the less possible?
Try using the Dev Tool/performance and the option rendering with the layer ON, if possible.
Are the layers being used the less possible?
Are the creation of the layers being promoted properly?

Bonus

+Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc)
+Does the code obey the good practices?
+Does the program reuses memory to avoid jank?
+Does the game use svg?
+Is the code using asynchronicity to increase performance?
+Do you think in general this project is well done?