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Functional
Try playing the game
Does the game runs without crashing?
Does animation run using RequestAnimationFrame
?
Is the game single player?
Does the game avoid the use of canvas
?
Does the game avoid the use of frameworks?
Is the game chosen from the pre-approved list?
Try pausing the game while it is running
Does the game display the pause menu, with the options: continue and restart?
Try pausing the game while it is running and choose the continue option
Does the game continue?
Try pausing the game while it is running and choose the restart option
Does the game restart?
Use the Dev Tool/Performance to record and try pausing the game while it is running
Does the game present any frame drops?
Try moving the player/element using the proper commands and keys to do so
Does the player obey the commands?
Try moving the player/element using the proper commands and keys to do so
Does the player move without spamming the key to do so?
Try playing the game
Does the game work like it should (as one the games from the pre-approved list)?
Try playing the game
Does the countdown clock seem to be working?
Try playing the game
Does the countdown clock reaches the end?
Try playing the game allowing the countdown clock to reach the end
Does the game end?
Try playing the game and score some points
Does the score seems to work like it should, by increasing at a certain action done by the player?
Try playing the game and try losing a life
Does the player lives seem to work like it should, by decreasing the numbers of lives of the player?
Try using the Dev Tool/Performance
Does it not present frame drop?
Try using the Dev Tool/Performance
Does the game run at or around 60fps?
Try using the Dev Tool/performance and the option rendering with the paint ON, if possible
Is the paint being used as less as possible?
Try using the Dev Tool/performance and the option rendering with the layer ON, if possible
Is the layers being used as less sas possible?
Bonus
+Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc)
+Does the program reuses memory to avoid jank?
+Does the game use svg?
+Is the code using synchronicity to increase performance?