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Abdelhak ELYakoubi b0d041741d
CON-2931 Resolve missing assets for `stealth-boom` project (#2705)
2 months ago
..
README.md CON-2931 Resolve missing assets for `stealth-boom` project (#2705) 2 months ago

README.md

Due to file size reason, the solution might be uploaded on GitHub instead of Gitea!

Main Menu

Is the main menu displayed on the screen with all five options visible?
Can the general game sound be adjusted directly from the settings menu?
When changing the resolution, does a confirmation pop-up appear in the center of the screen asking if the player wants to keep the new graphics settings?
If the player presses 'No' on the graphics confirmation pop-up, or if the pop-up is not confirmed within 10 seconds, do the settings revert to the previous ones?
Are the mouse settings (mouse sensitivity, invert mouse vertical axis) functioning according to their descriptions?

Map / Level

Does the map contain props/walls for the player to hide from enemies?
Does the map contain pickable ammunition and health placed around?

Player Mechanics

Does the player have all the minimal animation required (walking, running, melee attacking, shooting, ducking)?
Does the player have a health bar?
Does the player health decreases when he gets damaged?
When the player is hit, are there any blood particles?
When the player loses all his health (dies), does he get to choose whether to quit the game, go back to the main menu, or to start over?
Does the player have a defined goal or mission?
Whatever the goal or mission, can you confirm that the player had enemies on his way to divert him away from his objective?
When the player successfully completes the goal or mission, does a pop-up appear indicating mission completion?

Gun Mechanics

Is the player able to shoot?
Is there a sound for the guns shooting?
Is a widget showing the remaining bullet count displayed?
Is the player unable to shoot when he has no bullets?
Are there bullets impacts present when shooting at a wall?

Enemies

Does the game include at least two types of enemies: Melee and Ranged?
Is enemy AI implemented using Behavior Trees?
Do the enemies wander around the map?
When a player enters an enemy's field of view, does the enemy switch to a chasing mode?
Do melee enemies approach the player to perform melee attacks?
Do ranged enemies take cover and shoot at the player?
Do the enemies go back to patrol mode when the player is hidden from all field of views for a set amount of time?
Do the enemies have a sound effect and visual effect when entering and exiting chase mode?
Are enemies in chase mode alerting nearby enemies ?

Game loop

When 'Esc' is pressed does the game pause and a widget similar to the main menu is displayed?
Can the player perform all the actions that appear in the menu when the game is paused?
Does the game loop last no more than 6 minutes from start to finish?
Is a widget that shows the player's remaining time displayed?

Bonus

+Did the student use different assets than the ones provided in the subject?
+Are there more enemy types than the basic melee and ranged enemies?
+Are there areas in the game that require an item to access?
+Are there different weapon types that you can pick up and use?