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979 B

Functional

Are the map size (X = 35, Y = 40, Z = 1) and composition (using cubes) being respected?
Are the projectile size (X = Y = Z = 0,5) and speed (10000) being respected?
If you try to move the target to the target zone, is the player forbidden from trespassing to that zone by an invisible wall?
When you shoot a target, does the bullet go through the invisible wall?
Did the targets correctly lay on the floor when hit by the projectile?
Did the target rotate from the bottom and not from the center?
Is there only one class “BP_Target” present on the project?
Do all the public variables have a tooltip? (Mouse over it to check if a description is set or check if the variable have a little green eye on the right)

Bonus

Do different targets have different speeds?
Do the walls and floor have texture?
Are there obstacles in front of targets?