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davidrobert99 d2a4e9c76b mobs update 3 years ago
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README.md mobs update 3 years ago

README.md

mobs

Instructions

Create a module mobs, in which has to be present:

  • a Mob structure which consists of:
    • a String name
    • a Boss struct boss
    • a vector of Members members
    • a vector of tuples cities containing the city name String and a value u8
    • a u32 wealth

The Mob struct should implement the following functions:

  • recruit, which adds a member to the members vector of the Mob when receiving a member_name (&str) and a member_age (u8) (the role should be Associate)
  • attack, which receives another Mob and will remove the last member from the vector of Members from the Mob with the less power combat (in case of draw, the loser is the attacker). The power combat is calculated by its members:
    • an Underboss power combat is 4
    • a Caporegime power combat is 3
    • a Soldier power combat is 2
    • an Associate power combat is 1
    • In case of one of the mobs stays without members, the winner mob adds to its cities every city of the loser mob and the same happens to the wealth, and the loser mob loses all cities and all wealth
  • steal, which receives a targeted mob (Mob) and a value (u32) and subtracts the value from the target mob. The value is then added to itself. It can't be stolen more than the target mob currently has.
  • conquer_city, which receives a vector of mobs, a city name (String) and a value (u8) and adds it to the vector of cities of the own mob, only if no mob in the vector owns a city with this name

Create also two submodules of mob:

  • boss submodule which should contain:
    • a Boss struct which consists of:
    • a String name
    • an u8 age
    • a function new which returns a Boss on receiving a name (&str) and an age (u8)
  • member submodule which consists of:
    • a enum Role with the variants:
      • Underboss
      • Caporegime
      • Soldier
      • Associate
    • a Member struct which consists of:
      • a String name
      • a enum Role role
      • a u8 age
    • the Member struct should implement a function get_promotion which will change the member role. If a member is an Associate, it will get promoted to Soldier; a Soldier is promoted to a Caporegime and a Caporegime is promoted to Underboss
    • a function new which return a Member on receiving a name(&str), a role (Role) and an age (u8)

The submodules should be created inside a folder called mobs. We advise you to create two files one to each submodule, but it is up to you.

You must include #[derive(Debug, CLone, PartialEq)] on top of every struct and the enum.

Expected Function

For this exercise the signature of the function has to be found out.

Usage

Here is a program to test your function:

use mobs::*;

fn main() {
  let (mafia1, mafia2) = (
    Mob {
      name: "Hairy Giants".to_string(),
      boss: boss::new("Louie HaHa", 36),
      cities: vec![("San Francisco".to_string(), 7)],
      members: vec![
        member::new("Benny Eggs", member::Role::Soldier, 28),
        member::new("Jhonny", member::Role::Associate, 17),
        member::new("Greasy Thumb", member::Role::Soldier, 30),
        member::new("No Finger", member::Role::Caporegime, 32),
      ],
      wealth: 100000,
    },
    Mob {
      name: "Red Thorns".to_string(),
      boss: boss::new("Big Tuna", 30),
      cities: vec![("San Jose".to_string(), 5)],
      members: vec![
        member::new("Knuckles", member::Role::Soldier, 25),
        member::new("Baldy Dom", member::Role::Caporegime, 36),
        member::new("Crazy Joe", member::Role::Underboss, 23),
      ],
      wealth: 70000,
    },
  );

  println!("{:?}\n{:?}", mafia1, mafia2);
}

And its output:

$ cargo run
Mob { name: "Hairy Giants", boss: Boss { name: "Louie HaHa", age: 36 }, members: [Member { name: "Benny Eggs", role: Soldier, age: 28 }, Member { name: "Jhonny", role: Associate, age: 17 }, Member { name: "Greasy Thumb", role: Soldier, age: 30 }, Member { name: "No Finger", role: Caporegime, age: 32 }], cities: [("San Francisco", 7)], wealth: 100000 }
Mob { name: "Red Thorns", boss: Boss { name: "Big Tuna", age: 30 }, members: [Member { name: "Knuckles", role: Soldier, age: 25 }, Member { name: "Baldy Dom", role: Caporegime, age: 36 }, Member { name: "Crazy Joe", role: Underboss, age: 23 }], cities: [("San Jose", 5)], wealth: 70000 }
$