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1.4 KiB
1.4 KiB
AdventureMonster
Instructions
Create a new class Monster
in a new file Monster.java
.
This class inherits from Character
.
It has one constructor, with the same 2 parameters (the name
and the maxHealth
) as Character
.
You need to overwrite the toString
method with the following format :
- if the monster is still alive :
<name> is a monster with <currentHealth> HP
. - Otherwise :
<name> is a monster and is dead
.
Usage
Here is a possible ExerciseRunner.java to test your function :
public class ExerciseRunner {
public static void main(String[] args) {
Character aragorn = new Character("Aragorn", 20);
Monster slime = new Monster("Slime", 15);
System.out.println(Character.printStatus());
Character winner = Character.fight(aragorn, slime);
System.out.println(Character.printStatus());
}
}
and its output :
$ javac *.java -d build
$ java -cp build ExerciseRunner
------------------------------------------
Characters currently fighting :
- Aragorn : 20/20
- Slime is a monster with 15 HP
------------------------------------------
------------------------------------------
Characters currently fighting :
- Aragorn : 11/20
- Slime is a monster and is dead
------------------------------------------
$