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Functional
Does animation run using RequestAnimationFrame
?
Does the game avoid the use of frameworks?
Does the game has at least 3 tile maps?
Are the maps available different from each other?
Does the game generate different tile maps, not making use of tile editors?
Try playing the game in 3 different maps
Were you able to play the game with no inconvenience?
Does the game avoid the use of canvas?
Check the tile map in the code and the map on the game
Does the tile map in the code matches with the displayed map?
Try using the Dev Tool/Performance
Does it not present frame drop?
Try using the Dev Tool/Performance
Does the game run at or around 60fps
Try using the Dev Tool/performance and the option rendering with the paint ON, if possible
Is the paint being used as less as possible?
Try using the Dev Tool/performance and the option rendering with the layer ON, if possible
Is the layers being used as less as possible?
Bonus
+Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc)
+Is the code using synchronicity to increase performance?