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Functional
Does animation run using RequestAnimationFrame
?
Does the game avoid the use of frameworks?
Does the game have at least 3 tile maps?
Are the maps available different from each other?
Does the game generate different tile maps, not making use of tile editors?
Try playing the game in 3 different maps.
Were you able to play the game with no inconvenience?
Does the game avoid the use of canvas
?
Check the tile map in the code and the map on the game.
Does the tile map in the code matches with the displayed map?
Try using the Dev Tool/Performance.
Can you confirm that there are no frame drops?
Try using the Dev Tool/Performance
Does the game run at/or around 60fps? (from 50 to 60 or more)
Try using the Dev Tool/performance and the option rendering with the paint ON, if possible.
Can you confirm that the paint is being used as little as possible?
Try using the Dev Tool/performance and the option rendering with the layer ON, if possible.
Can you confirm that the layers are being used as little as possible?
Bonus
+Does the project runs quickly and effectively? (Favoring recursivity, no unnecessary data requests, etc...)
+Is the code using asynchronicity to increase performance?
+Do you think this project is well done in general?