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export const tests = []
const t = (f) => tests.push(f)
const add = (arr, el) => arr.push(el)
// async setInterval is not precise enough so I made this synchronous one
const setIntervalSync = (fn, delay, limit) => {
let run = true
let count = 1
const start = Date.now()
while (run) {
const tick = Date.now()
const elapsed = tick - start
if (elapsed > count * delay) {
console.log({ elapsed, count })
fn()
count++
if (count >= limit) return
}
}
}
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// it uses the array to better test the leading and trailing edge of the time limit
// so if the leading edge is true it will execute the callback
// if the trailing edge is true it will execute the callback before returning the array
const run = (callback, { delay, count }) => {
const arr = []
setIntervalSync(() => callback(arr, 1), delay, count)
return arr.length
}
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t(async ({ eq }) =>
// test with debounce wait limit inferior to wait time call (how much time we wait to the function be called again)
// it works concurrently
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eq(
await Promise.all([
run(debounce(add, 5), { delay: 10, count: 5 }),
run(debounce(add, 2), { delay: 5, count: 10 }),
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]),
[4, 9]
)
)
t(async ({ eq }) =>
// testing with wait limit superior to wait time call
// execution on the trailing edge, after wait limit has elapsed
eq(await run(debounce(add, 10), { delay: 5, count: 5 }), 0)
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)
t(async ({ eq }) =>
// it works concurrently
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eq(
await Promise.all([
run(opDebounce(add, 4), { delay: 2, count: 5 }),
run(opDebounce(add, 4), { delay: 2, count: 2 }),
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]),
[0, 0]
)
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)
t(async ({ eq }) =>
// leading edge as true
// it works concurrently
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eq(
await Promise.all([
run(opDebounce(add, 20, { leading: true }), { delay: 7, count: 3 }),
run(opDebounce(add, 10, { leading: true }), { delay: 14, count: 3 }),
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]),
[1, 2]
)
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)
Object.freeze(tests)