export const tests = [] const t = (f) => tests.push(f) const add = (arr, el) => arr.push(el) // async setInterval is not precise enough so I made this synchronous one const setIntervalSync = (fn, delay, limit) => { let run = true let count = 1 const start = Date.now() while (run) { const tick = Date.now() const elapsed = tick - start if (elapsed > count * delay) { console.log({ elapsed, count }) fn() count++ if (count >= limit) return } } } // it uses the array to better test the leading and trailing edge of the time limit // so if the leading edge is true it will execute the callback // if the trailing edge is true it will execute the callback before returning the array const run = (callback, { delay, count }) => { const arr = [] setIntervalSync(() => callback(arr, 1), delay, count) return arr.length } t(async ({ eq }) => // test with debounce wait limit inferior to wait time call (how much time we wait to the function be called again) // it works concurrently eq( await Promise.all([ run(debounce(add, 5), { delay: 10, count: 5 }), run(debounce(add, 2), { delay: 5, count: 10 }), ]), [4, 9] ) ) t(async ({ eq }) => // testing with wait limit superior to wait time call // execution on the trailing edge, after wait limit has elapsed eq(await run(debounce(add, 10), { delay: 5, count: 5 }), 0) ) t(async ({ eq }) => // it works concurrently eq( await Promise.all([ run(opDebounce(add, 4), { delay: 2, count: 5 }), run(opDebounce(add, 4), { delay: 2, count: 2 }), ]), [0, 0] ) ) t(async ({ eq }) => // leading edge as true // it works concurrently eq( await Promise.all([ run(opDebounce(add, 20, { leading: true }), { delay: 7, count: 3 }), run(opDebounce(add, 10, { leading: true }), { delay: 14, count: 3 }), ]), [1, 2] ) ) Object.freeze(tests)