#### Functional ###### Does the project start with a menu where you can select between "Start game", "Settings" and "Quit Game"? ###### Are the projectiles casted from the muzzle of the rifle? Check this on the gun blueprint searching by the projectile. ###### Does the zombie die after being hit multiple times with the projectile and does not die in one shot? ###### Is a Zombie death perfectly noticeable? Does the zombie just not disappear from the screen? ###### Is every zombie destroyed after being killed? ###### Is there no projectile kept in memory after being used? ###### Does each wave have more and more zombie? ###### Does the player die after being hit 5 times? ###### Did the student used "Set Timer by Function Name" to spawn Zombies and restore the player life when being hit? ###### After pressing the `P` key on the viewport of the project, do you confirm that the navigation mesh bound cover the whole terrain? ###### Does the behavior tree contain tasks that get the player location, chase the player and attack him when the player is near? ###### When you shoot, can you hear the shot and the sound of the shell hitting the ground? ###### Can you hear the sound getting louder as the zombie comes closer? #### Bonus ###### Does the player receives any power-ups/benefits when a zombie dies? ###### Is the main menu a 3D main menu? ###### Does the game have a points system? (in which every time we kill a zombie, pass wave, etc... , the points gets higher?) ###### Does the game has creepy music? ###### Is a sound played each time you move to the next wave? ###### Does the gun run out of ammo?