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1.3 KiB

Functional

When you move the mouse does the "head" of the player move accordingly?
Can we navigate throughout the map using interaction points?
Does every interaction point contain a text underneath it indicating where that interaction point is going to lead you?
Do all interaction points led you to the location they tell you?
Can we play the whole game without pressing any key on the keyboard?
Is a "Quit Game" interaction point always available, so that it is possible to quit the game at any point of the game?
Are all teleportation visible to the player smooth and non brutal?
Is a sphere being used to cast instead of a single ray, in other words, did the student used a SphereTraceByChannel node?
Is an Interface Blueprint being used to handle the different actions on the interaction point (Blur,Focus and Active)?
Do you need to stare for a little at an interaction point to be able to teleport to a different scene?
Except for the interaction point and the spheres containing the panoramic images, are there any 3D objects on the map?

Bonus

Is a circle that indicates when the interaction point will be triggered present?
Is the interaction point animated?
Is there looping background music during the game?