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#### Functional
###### Are the map size and composition (using cubes) being respected?
###### Are the projectile size and speed being respected?
###### If you try to move the target to the target zone, is the player forbidden from trespassing to that zone by a invisible wall?
###### When you shoot a target, does the bullet go through the invisible wall?
###### Did the targets lay on the ground correctly on the floor when hit by the projectile?
###### Did the target rotate from the bottom and not from the center?
###### Is there only one class “BP_Target” is present on the project?
###### Do all the public variable have a tooltip? (Mouse over it to check if a description is set or check if the variable have a little green eye on the right)
#### Bonus
###### Does different targets have different speeds?
###### Does walls and floor have texture?
###### Are there obstacles in front of targets?