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#### Functional
##### Try playing the game
###### Does the game runs without crashing?
###### Does animation run using `RequestAnimationFrame`?
###### Is the game single player?
###### Does the game avoid the use of `canvas`?
###### Does the game avoid the use of frameworks?
###### Is the game chosen from the pre-approved list?
##### Try pausing the game while it is running.
4 years ago
4 years ago
###### Does the game display the pause menu, with the options: continue and restart?
4 years ago
##### Try pausing the game while it is running and choose the continue option.
4 years ago
###### Does the game continue?
##### Try pausing the game while it is running and choose the restart option.
4 years ago
###### Does the game restart?
##### Use the Dev Tool/Performance to record and try pausing the game while it is running.
4 years ago
##### Try moving the player/element using the proper commands and keys to do so.
4 years ago
3 years ago
###### Does the player obey the commands?
4 years ago
##### Try moving the player/element using the proper commands and keys to do so.
4 years ago
###### Does the player move without spamming the key to do so?
##### Try playing the game.
4 years ago
###### Does the game work like it should (as one of the games from the pre-approved list)?
##### Try playing the game.
4 years ago
4 years ago
###### Does the countdown/timer clock seem to be working?
4 years ago
##### Try playing the game and score some points.
4 years ago
###### Does the score seems to work like it should, by increasing at a certain action done by the player?
##### Try playing the game and try losing a life.
4 years ago
###### Does the player lives seem to work like it should, by decreasing the numbers of lives of the player?
##### Try using the Dev Tool/Performance.
###### Can you confirm that there are no frame drops?
##### Try using the Dev Tool/Performance.
2 years ago
###### Does the game run at/or around 60fps? (from 50 to 60 or more)
##### Try using the Dev Tool/performance and the option rendering with the paint ON, if possible.
###### Can you confirm that the paint is being used as little as possible?
##### Try using the Dev Tool/performance and the option rendering with the layer ON, if possible.
###### Can you confirm that the layers are being used as little as possible?
###### Is [layer creation being promoted](https://developers.google.com/web/fundamentals/performance/rendering/stick-to-compositor-only-properties-and-manage-layer-count) properly?
#### Bonus
###### +Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc)
###### +Does the code obey the [good practices](../../good-practices/README.md)?
###### +Does the program reuses memory to avoid jank?
4 years ago
###### +Does the game use [svg](https://developer.mozilla.org/en-US/docs/Web/SVG)?
###### +Is the code using asynchronicity to increase performance?
###### +Do you think in general this project is well done?