From 250e4031c79a4266b07259f668b8b328f7fb823b Mon Sep 17 00:00:00 2001 From: davhojt Date: Sun, 1 May 2022 16:38:18 +0100 Subject: [PATCH] docs(physics): correct grammar --- subjects/physics/README.md | 26 +++++++++++++++++++------- 1 file changed, 19 insertions(+), 7 deletions(-) diff --git a/subjects/physics/README.md b/subjects/physics/README.md index 420aa378..ccd3a1f5 100644 --- a/subjects/physics/README.md +++ b/subjects/physics/README.md @@ -3,10 +3,12 @@ ### Instructions Isaac Newton has forgotten his laws of physics and needs your help to animate an object on his game. -He must use the Second Law of Motion that states, when the forces acting on an object are unbalanced, the object will accelerate. -This acceleration is dependent upon the force that act upon the object and the object's mass. -So he wants to know for an object with : +He must use the Second Law of Motion that states, "when the forces acting on an object are unbalanced, the object will accelerate." + +This acceleration is dependent upon the force that acts upon the object and the object's mass. + +So he wants to know what the acceleration of that object is, depending on its properties: - mass of xx - Δv of xx @@ -15,9 +17,18 @@ So he wants to know for an object with : - distance xx - time xx -whats the acceleration of that object. -Create a function called `getAcceleration` that given an object with the values of `{ f: 10, m: 5, Δv: 100, Δt: 50, t:1, d: 10 }` -it must calculate the acceleration. If its not possible to calculate it you must return the string `impossible` +Create a function named `getAcceleration` that calculates the velocity of a given object. For example: +```js +{ + f: 10, + m: 5, + Δv: 100, + Δt: 50, + t:1, + d: 10 +} +``` +If its not possible to calculate it, it must return the string `"impossible"`. ### Formulas @@ -27,6 +38,7 @@ a = Δv/Δt a = 2d/t^2 a = acceleration +m = mass F = force Δv = final velocity - initial velocity Δt = final time - initial time @@ -36,6 +48,6 @@ t = time ### Quote -Truth is ever to be found in simplicity, and not in the multiplicity and confusion of things +_"Truth is ever to be found in simplicity, and not in the multiplicity and confusion of things."_ Isaac Newton