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Rust Piscine: Improve instructions and usage for the exercise drawing

content-update
Augusto 3 years ago
parent
commit
5a9f3280b9
  1. 23
      subjects/drawing/README.md

23
subjects/drawing/README.md

@ -10,7 +10,7 @@
- `Drawable` contains the methods `draw` and `color`
- `Displayable` contains the methods `display`.
- `Displayable` contains the method `display`.
- Define them in correspondence with the way they're called in the main function
@ -22,9 +22,10 @@
- Line: a new line should be created from references to two points also define an associated function called `random` that receives two argument the first is the maximum x value a point can have and the
second the maximum y value that a point can have
- Triangle: a new triangle should be created from references to three points
- Rectangle: a new rectangle should be created from two reference to points
- Circle: a new circle should be created from a point represented the center and a i32 value representing the radius
- also define an associated function called `random` that receives two arguments the first is the maximum x value the center point can have and the second the maximum y value that the center point can have
- Rectangle: a new rectangle should be created from two references to points
- Circle: a new circle should be created from a point representing the center and an i32 value representing the radius
- The main function also requires a definition of an associated function called `random` for the types Line, Point and Circle. You should derive their signature from the usage.
Don't forget to add the dependencies in your Cargo.toml.
@ -56,16 +57,14 @@ fn main() {
gs::Point::random(image.width, image.height).draw(&mut image);
let rectangle = gs::Rectangle::new(gs::Point::new(150, 150), gs::Point::new(50, 50));
let rectangle = gs::Rectangle::new(&gs::Point::new(150, 150), &gs::Point::new(50, 50));
rectangle.draw(&mut image);
let triangle = gs::Triangle {
vertices: (
gs::Point::new(500, 500),
gs::Point::new(250, 700),
gs::Point::new(700, 800),
),
};
let triangle = gs::Triangle::new (
&gs::Point::new(500, 500),
&gs::Point::new(250, 700),
&gs::Point::new(700, 800),
);
triangle.draw(&mut image);
for _ in 1..50 {

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