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## drawing |
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### Instructions |
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- Create a module called geometrical_shapes in another file. |
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- This module will keeps all the logic for creating and operating with the different geometrical shapes and define two traits `Displayable` and `Drawable`. |
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- `Drawable` contains the methods `draw` and `color` |
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- `Displayable` contains the methods `display`. |
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- Define them in correspondence with the way they're called in the main function |
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- You have to define the structures for Point, Circle, Line, Rectangle and Triangle and make the code in `main.rs` compile and run. |
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- You are free to implement all the shapes with the internal structure that you find more adequate, but you have to provide for all the shapes an associated function `new` which will be described next: |
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- Point: a new point should be created from two i32 values |
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- Line: a new line should be created from references to two points also define an associated function called `random` that receives two argument the first is the maximum x value a point can have and the |
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second the maximum y value that a point can have |
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- Triangle: a new triangle should be created from references to three points |
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- Rectangle: a new rectangle should be created from two reference to points |
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- Circle: a new circle should be created from a point represented the center and a i32 value representing the radius |
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- also define an associated function called `random` that receives two arguments the first is the maximum x value the center point can have and the second the maximum y value that the center point can have |
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Don't forget to add the dependencies in your Cargo.toml. |
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### Usage |
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```rust |
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mod geometrical_shapes; |
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use geometrical_shapes as gs; |
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use gs::{Displayable, Drawable}; |
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use raster::{Color, Image}; |
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fn main() { |
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let mut image = Image::blank(1000, 1000); |
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gs::Line::random(image.width, image.height).draw(&mut image); |
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gs::Point::random(image.width, image.height).draw(&mut image); |
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let rectangle = gs::Rectangle::new(gs::Point::new(150, 150), gs::Point::new(50, 50)); |
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rectangle.draw(&mut image); |
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let triangle = gs::Triangle { |
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vertices: ( |
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gs::Point::new(500, 500), |
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gs::Point::new(250, 700), |
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gs::Point::new(700, 800), |
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), |
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}; |
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triangle.draw(&mut image); |
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for _ in 1..50 { |
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gs::Circle::random(image.width, image.height).draw(&mut image); |
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} |
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raster::save(&image, "image.png").unwrap(); |
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} |
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impl Displayable for Image { |
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fn display(&mut self, x: i32, y: i32, color: Color) { |
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if x >= 0 && x < self.width && y >= 0 && y < self.height { |
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self.set_pixel(x, y, color).unwrap(); |
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} |
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} |
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} |
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``` |
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### And the expected output is a png file: `image.png` |
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