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Merge pull request #767 from 01-edu/multiplayer-fps

Multiplayer fps
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augusto-mantilla 3 years ago committed by GitHub
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  1. 59
      subjects/multiplayer_fps/README.md
  2. 51
      subjects/multiplayer_fps/audit/README.md

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subjects/multiplayer_fps/README.md

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## multiplayer_fps
### Instructions
Write your own version of the game [maze wars](https://www.youtube.com/watch?v=5V5X5SbSjns) you should recreate all the elements of the game, but you have freedom to implement the user interface.
#### Minimum Requirements for the User Interface:
- A mini map where the player can see he's own position and the whole "game world".
- The graphics of the game: the walls and the other players (see [maze_wars](https://www.youtube.com/watch?v=5V5X5SbSjns) for more details)
- Finally you have to display the frame rate of the game on the screen.
- The game should have at least 3 levels with increasing difficulty.
#### Architecture of the application
- A peer-to-peer network that will allow other players to join your server and play against each other.
- Your implementation should allow one client and the server to run in the same machine and all the other clients to connect from different computers.
- Use the UDP protocol to enable the communication between the clients and the server.
#### You have to develop the game server and also a client application:
- The server must accept as much connections as possible (the minimum should be 10).
- When the client is initialized it should ask for:
- The IP address of the server, allowing the client application to connect to any server.
- After this, it should ask also for a name.
- Example:
Assuming that you can to connect to a server in your same computer.
```console
path/to/client $ cargo run
Enter IP Address: 198.1.1.34:34254
Enter Name: name
Starting...
path/to/client $
```
#### Performance Requirements
- The game should always have a frame rate above 50 fps (frames per second).
#### Bonus
- Implement a level editor to allow player to create they're own mazes.
- Implement an algorithm that generates automatically new mazes.
- Implement A.I. players to allow playing the game without having to wait for more people to join to the server.
- For the basic implementation you can initialize the game from the command line. As a bonus you can implement the initialization of the game as part of the graphical interface and save a history of the hosts with an alias so it's easier to reconnect to known servers.

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#### Functional
##### Try to run the game server
###### Does it compile and run without any warnings?
##### Try to run a client in the same computer as the sever
###### Does it compile and run without any warnings?
###### Does it ask for the IP address of the server?
##### Introduce the IP address of the game server
###### Does the client manage to connect to the server?
###### Does the client asks you for a name?
##### Introduce your name
###### Does the client initiates the graphical interface?
###### Are you presented with a mini map of the maze?
###### Can you see your position in the mini map?
###### When you move around the world does your position updates in the mini map?
###### When you move around the maze does the view of the camera updates?
###### Is the frame rate displayed in the interface?
###### Is the frame rate of the game higher higher than 50 fps?
##### Try to connect to from another computer
###### Are you able to connect to the server?
##### Connect simultaneosly with as much people as posible and play the game for at least 5 minutes
###### Did the frame rate stayed over 50 fps?
###### Independently of the frame rate displayed in the screen, does the game feels smooth?
#### Bonus
###### +Is it posible to edit you're own maze?
###### +Can you play against an A.I. player?
###### +Can levels be created automatically by an algorithm?
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