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audit and some fixes

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OGordoo 3 years ago committed by Christopher Fremond
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  1. 21
      subjects/rt/README.md
  2. 35
      subjects/rt/audit/README.md

21
subjects/rt/README.md

@ -19,14 +19,16 @@ When building your ray tracer you have to take some points into consideration:
- you have to be able to look at the same scene from different angles by moving the camera/ point of view.
- you also have to implement small light management, which includes: different brightness and shadows.
As your ray tracer will probably be a bit slow to render high resolution scenes, you should make 4 scenes for the auditers to evaluate. These 4 images that you have to create consist of:
As your ray tracer will probably be a bit slow to render high resolution scenes, you should make 4 .ppm images for the auditers to evaluate. The scenarios of these 4 images that you have to create consist of:
- a sphere;
- a plane and a cube with lower brightness than in the sphere image;
- one of each of all the objects (one cube, one sphere, one cylinder and one plane);
- the same scene as before, but with the camera in another position (thus generating the same image with another perspective).
- a scene with a sphere;
- a scene with a plane and a cube with lower brightness than in the sphere image;
- a scene with one of each of all the objects (one cube, one sphere, one cylinder and one plane);
- a scene like the previous one, but with the camera in another position (thus generating the same image from a different perspective).
All of the images should be in the format of 800x600. But while testing you can be
All of the images should be in the format of 800x600. But while testing you can use smaller resolution images in order to not wait for a long time.
Another aspect you should consider is that the auditer will have to use your ray tracer, so make it as usable and optimized as possible.
### Instructions
@ -74,3 +76,10 @@ As bonus for this project you can implement:
- Reflection and refraction effects on the objects (make them shiny or reflective)
- Add particles
- Add fluids
This project will help you learn about:
- [Ray Tracing](<https://en.wikipedia.org/wiki/Ray_tracing_(graphics)>)
- Computer generated imagery (CGI)
- Algorithms
- Geometry and maths

35
subjects/rt/audit/README.md

@ -0,0 +1,35 @@
#### Functional
##### Using the ray tracer construct any scene you want, including at least one of all objects. (this can take a while to render, so in the meanwhile you can answer the next questions)
###### Does the image corresponds to the scene you created?
##### Move the camera and render the same scene.
###### Does the image corresponds to the same scene, but from a different perspective?
###### Did the student provided 4 .ppm pictures?
###### Does one of these images consist of a scene with a sphere?
###### Does one of these images consist of a scene with a plane and a cube with lower brightness than in the sphere image?
###### Does one of these images consist of a scene with one of each of all the objects (one cube, one sphere, one cylinder and one plane)?
###### Does one of these images consist of a scene like the previous one, but with the camera in another position (thus generating the same image from a different perspective)?
###### Considering all of the previous pictures, can you see any changes in brightness?
###### Considering all of the previous pictures, can you see shadows from the objects?
#### Bonus
###### Did the student include a README for the project explaining how to use the ray tracer?
###### Is it possible to add textures to the surface of the objects?
###### Is it possible to make reflective and/or refractive objects?
###### Is it possible to add particles?
###### Is it possible to add fluids?
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