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#### Functional |
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###### Does animation run using `RequestAnimationFrame`? |
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###### Does the game avoid the use of frameworks? |
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###### Does the game has at least 3 tile maps? |
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###### Are the maps available different from each other? |
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###### Does the game generate different tile maps, not making use of tile editors? |
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##### Try playing the game in 3 different maps |
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###### Were you able to play the game with no inconvenience? |
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###### Does the game avoid the use of canvas? |
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##### Check the tile map in the code and the map on the game |
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###### Does the tile map in the code matches with the displayed map? |
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###### Is the tile map in the code [well structured](https://developer.mozilla.org/en-US/docs/Games/Techniques/Tilemaps#The_tilemap_data_structure)? |
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##### Try using the Dev Tool/Performance |
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###### Does it not present frame drop? |
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##### Try using the Dev Tool/Performance |
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###### Does the game run at or around 60fps |
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##### Try using the Dev Tool/performance and the option rendering with the paint ON, if possible |
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###### Is the paint being used as less as possible? |
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##### Try using the Dev Tool/performance and the option rendering with the layer ON, if possible |
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###### Is the layers being used as less as possible? |
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###### Are the creation of the [layers being promoted](https://developers.google.com/web/fundamentals/performance/rendering/stick-to-compositor-only-properties-and-manage-layer-count) properly? |
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#### Bonus |
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###### +Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc) |
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###### +Does the code obey the [good practices](https://public.01-edu.org/subjects/good-practices/README.md)? |
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###### +Is the code using synchronicity to increase performance? |
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