#### Functional ###### Are the map size (X = 35, Y = 40, Z = 1) and composition (using cubes) being respected? ###### Are the projectile size (X = Y = Z = 0,5) and speed (10000) being respected? ###### If you try to move the target to the target zone, is the player forbidden from trespassing to that zone by an invisible wall? ###### When you shoot a target, does the bullet go through the invisible wall? ###### Did the targets correctly lay on the floor when hit by the projectile? ###### Did the target rotate from the bottom and not from the center? ###### Is there only one class “BP_Target” present on the project? ###### Do all the public variables have a tooltip? (Mouse over it to check if a description is set or check if the variable have a little green eye on the right) #### Bonus ###### Do different targets have different speeds? ###### Do the walls and floor have texture? ###### Are there obstacles in front of targets?