#### Functional ###### Does animation run using `RequestAnimationFrame`? ###### Does the game avoid the use of frameworks? ###### Does the game have at least 3 tile maps? ###### Are the maps available different from each other? ###### Does the game generate different tile maps, not making use of tile editors? ##### Try playing the game in 3 different maps. ###### Were you able to play the game with no inconvenience? ###### Does the game avoid the use of `canvas`? ##### Check the tile map in the code and the map on the game. ###### Does the tile map in the code matches with the displayed map? ###### Is the tile map in the code [well structured](https://developer.mozilla.org/en-US/docs/Games/Techniques/Tilemaps#The_tilemap_data_structure)? ##### Try using the Dev Tool/Performance. ###### Can you confirm that there are no frame drops? ##### Try using the Dev Tool/Performance ###### Does the game run at or around 60fps? (from 50 to 60 or more) ##### Try using the Dev Tool/performance and the option rendering with the paint ON, if possible. ###### Can you confirm that the paint is being used as little as possible? ##### Try using the Dev Tool/performance and the option rendering with the layer ON, if possible. ###### Can you confirm that the layers are being used as little as possible? ###### Is [layer creation being promoted](https://developers.google.com/web/fundamentals/performance/rendering/stick-to-compositor-only-properties-and-manage-layer-count) properly? #### Bonus ###### +Does the project runs quickly and effectively? (Favoring recursivity, no unnecessary data requests, etc...) ###### +Does the code obey the [good practices](../../good-practices/README.md)? ###### +Is the code using asynchronicity to increase performance? ###### +Do you think this project is well done in general?