#### Functional ##### Try playing the game ###### Does the game runs without crashing? ###### Does animation run using `RequestAnimationFrame`? ###### Is the game single player? ###### Does the game avoid the use of `canvas`? ###### Does the game avoid the use of frameworks? ###### Is the game chosen from the pre-approved list? ##### Try playing the game ###### Does the game work like it should (from the pre-approved list)? ##### Try using the Dev Tool/Performance ###### Does it not present frame trop? ##### Try using the Dev Tool/Performance ###### Does the game run at or around 60fps ##### Try using the Dev Tool/performance and the option rendering with the paint ON, if possible ###### Is the paint being used as less as possible? ##### Try using the Dev Tool/performance and the option rendering with the layer ON, if possible ###### Is the layers being used as less as possible? ###### Are the creation of the [layers being promoted](https://developers.google.com/web/fundamentals/performance/rendering/stick-to-compositor-only-properties-and-manage-layer-count) properly? ##### Try moving the player/element using the proper commands to do so ###### Does the player move without struggle? ##### Try moving the player/element using the proper commands to do so ##### Does the player obey the commands? #### Bonus ###### +Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc) ###### +Does the code obey the [good practices](https://public.01-edu.org/subjects/good-practices/README.md)? ###### +Does the program reuses memory to avoid jank? ###### +Does the game use [svg](TODO: link)? ###### +Is the code using synchronicity to increase performance?