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OGordoo 29e9309ed6 Unreal Engine Branch 4 years ago
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README.md Unreal Engine Branch 4 years ago

README.md

Functional

Does the project start with a menu where you can select between "Start game", "Settings" and "Quit Game"?
Are the projectiles casted from the muzzle of the rifle? Check that on the gun blueprint searching by the projectile.
Does the zombie die after being hit multiple times with the projectile and doesn’t die in one shot?
Do you notice perfectly when a Zombie dies? The zombie doesn’t just disappear from the screen?
Is every zombie destroyed after being killed?
Is there no projectile kept in memory after being used?
Does each wave has more and more zombie?
Does the player dies after being hit 5 times?
Did the student used "Set Timer by Function Name" to spawn Zombies and restore the player life when being hit?
After pressing the P key on the viewport of the project, do you confirm that the navigation mesh bound cover the whole terrain?
The behavior tree contains tasks that get the player location, chase the player and attack him when the player is close?
When you shoot, can you hear the shot and the sound of the shell hitting the ground?
Can you hear the sound getting louder as he comes closer?
Did the student used a Sound Attenuation make the sound get louder as the zombie gets closer?

Bonus

Does the player receives any power-ups/benefits when a zombie dies?
Is the main menu a 3D main menu?
Does the game has a points system? (in which every time we kill a zombie, pass wave, etc, the points gets higher?)
Does the game has creepy music?
Is a sound played each time you move to the next wave?
Does the gun goes out of ammo?