forked from root/public
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
…
|
||
---|---|---|
.. | ||
README.md |
README.md
physics
Instructions
Isaac Newton has forgotten his laws of physics and needs your help to animate an object on his game.
He must use the Second Law of Motion that states, "when the forces acting on an object are unbalanced, the object will accelerate."
This acceleration is dependent upon the force that acts upon the object and the object's mass.
So he wants to know what the acceleration of that object is, depending on its properties:
- mass of xx
- Δv of xx
- Δt of xx
- force of xx
- distance xx
- time xx
Create a function named getAcceleration
that calculates the velocity of a given object. For example:
{
f: 10,
m: 5,
Δv: 100,
Δt: 50,
t:1,
d: 10
}
If its not possible to calculate it, it must return the string "impossible"
.
Formulas
a = F/m
a = Δv/Δt
a = 2d/t^2
a = acceleration
m = mass
F = force
Δv = final velocity - initial velocity
Δt = final time - initial time
d = distance
t = time
Quote
"Truth is ever to be found in simplicity, and not in the multiplicity and confusion of things."
Isaac Newton