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> Due to file size reason, the solution might be uploaded on GitHub instead of Gitea!
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#### Functional
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###### Are there at least three different car models?
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###### When you walk close to a car door, does a message appear saying that to enter you need to press the 'E' key?
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###### If you click 'E' next to the car door, does the door open and you start controlling the car?
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###### Once inside the car, if you press 'E' again, does the character exit the car?
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###### After checking the three cars blueprints, did all of them inherit the "BaseCar" class?
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###### Does the vehicle feels right to drive/reacts normally while driving it?
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###### Do the rear wheels have steer angle of 0.0, in other words, do they not turn?
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###### Did the Front wheels have a steer angle between 25 and 35?
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###### Are the car wheels not blurry while driving?
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###### Do the car wheels never go through the floor?
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###### Do the front lights and rear presence lights turn on and off alternatively when you press 'L'?
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###### Do the brakes lights turn on when you are driving and hit the brake key ('S' or down key presumably)?
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###### Do the rear lights turn on only while you are reversing?
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###### Is the car headlamp material modified using the "Set Material" node inside the BaseCar Blueprint to replicate the light effect on the car?
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###### While inside the car, press 'C' repeatedly. Did the camera switch between the third person camera on the car to the driver camera?
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###### While on the driver camera, can you see the speedometer and the gear?
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###### Does the map include a spline road?
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#### Bonus
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###### +When hitting the throttle does steam/flames particles come out from car exhaust?
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###### +Is the character animated while entering the car?
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###### +Can you open the doors while inside the car without exiting it?
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