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Due to file size reason, the solution might be uploaded on GitHub instead of Gitea!
Functional
Are there at least three different car models?
When you walk close to a car door, does a message appear saying that to enter you need to press the 'E' key?
If you click 'E' next to the car door, does the door open and you start controlling the car?
Once inside the car, if you press 'E' again, does the character exit the car?
After checking the three cars blueprints, did all of them inherit the "BaseCar" class?
Does the vehicle feels right to drive/reacts normally while driving it?
Do the rear wheels have steer angle of 0.0, in other words, do they not turn?
Did the Front wheels have a steer angle between 25 and 35?
Are the car wheels not blurry while driving?
Do the car wheels never go through the floor?
Do the front lights and rear presence lights turn on and off alternatively when you press 'L'?
Do the brakes lights turn on when you are driving and hit the brake key ('S' or down key presumably)?
Do the rear lights turn on only while you are reversing?
Is the car headlamp material modified using the "Set Material" node inside the BaseCar Blueprint to replicate the light effect on the car?
While inside the car, press 'C' repeatedly. Did the camera switch between the third person camera on the car to the driver camera?
While on the driver camera, can you see the speedometer and the gear?
Does the map include a spline road?
Bonus
+When hitting the throttle does steam/flames particles come out from car exhaust?
+Is the character animated while entering the car?
+Can you open the doors while inside the car without exiting it?