In this exercise, you will learn to use Unreal Engine and use Blueprints to script functionalities of a basic FPS game. The theme is to reproduce a firing range. And remember weapons are allowed only inside the shooting area!!
### Instructions
The map of this project should be composed by a cube with dimensions of X = 35, Y = 40, Z = 1, simulating the floor and other cubes as walls around the floor. In the map there should be a zone where the character should be able to walk around and shoot to the targets and another zone where the player can not go, where the targets are present.
For this project you will have to create a Blueprint Class target, that will have some characteristics. The target should :