For this exercise you will have to create a [projectile motion](https://cimg2.ck12.org/datastreams/f-d%3Abb024be6673110b31e78b46819e792adaed8dc661e082a61f0a6d64e%2BIMAGE%2BIMAGE.1).
For this exercise, you will have to create a [projectile motion](https://cimg2.ck12.org/datastreams/f-d%3Abb024be6673110b31e78b46819e792adaed8dc661e082a61f0a6d64e%2BIMAGE%2BIMAGE.1).
A structure called `Object` will be provided which will have all variables that are
essential for the projectile physics. (distance, velocity, height, time)
Two structures will be provided. A structure called `ThrowObject` that will contain all the variables that are
essential for the projectile physics (initial position, initial velocity, current position, current velocity and time).
A structure called `Object` which will have the corresponding values of X and Y of the initial position, the initial velocity, the current position and the current velocity.
You must implement :
- A function `throw_object` that will initialize the Object with a given velocity and height.
- The trait Iterator with the `.next()` in which,the next position of the object after 1 second, must be calculated.
It will return an `Option` with the Object or it will return `None` if the object already reached the floor.
- A function `new` that will initialize the ThrowObject with a given initial position and an initial velocity.
- The trait Iterator with the `.next()` in which the position and speed of the object must be calculated after 1 second.
It will return an `Option` with the ThrowObject, or it will return `None` if the ThrowObject has already reached the floor.
Consider the value of gravity is 9.8m/(s*s) and that the position (p) in the instant s of an object is given by:
![Position Formula](position_formula.png)
and velocity (v) in the instant s of an object is given by: