- A standard deck of cards has 52 cards: 4 suits and 13 cards per suit
- Start by creating the `Suit` enum and implement the associated
function `random` which returns a random `Suit` (`Heart`,
`Diamond`, `Spade` or `Club`)
A standard deck of cards has 52 cards: 4 suits and 13 cards per suit.
Represent the cards from a deck:
- Start by creating the `Suit` enum
- implement the associated **function**`random` which returns a random `Suit` (`Heart`, `Diamond`, `Spade` or `Club`)
- Then create the `Rank` enum that can have the value
`Ace`, `King`, `Queen`, `Jack`, and `Number` associated to an `u8`
value to represent the ranks 2 through 10
After create an associated function to `Rank` called `Random` that
returns a random `Rank`
`Ace`, `King`, `Queen`, `Jack`, and `Number` associated to an `u8`
value to represent the ranks 2 through 10
- After create an associated **function** to `Rank` called `Random` that
returns a random `Rank`
- Finally create a structure name `Card` which has the fields `suit`
and `rank`
and `rank`
Define:
The associated function `translate` for Rank and Suite
- for `Suit`, `tranlate` makes the translation between an integer value (u8) and the suit of a card (1 -> Heart, 2 -> Diamonds, 3 -> Spade, 4 -> Club)
- for `Rank`, `translate` makes the tranlation between an integer value (u8) and the rank ( 1 -> Ace, 2 -> 2, .., 10 -> 10, 11 -> Jack, 12 -> Queen, 13 -> King)
- The associated **function**`transpose` for `Rank` and `Suit`:
- For `Suit`, `transpose_suit` makes the translation between an integer value(u8) and the suit of a card (1 -> Heart, 2 -> Diamonds, 3 -> Spade, 4 -> Club)
- For `Rank`, `transpose_rank` makes the translation between an integer value(u8) and the rank ( 1 -> Ace, 2 -> 2, .., 10 -> 10, 11 -> Jack, 12 -> Queen, 13 -> King)
- The associated **function**`random` for `Rank` and `Suit` which returns a random `Rank` and `Suit` respectively
- Finally define the **function**`winner_card` which returns `true` if the card passed as an argument is an Ace of spades
The associated function `random` for `Rank` and `Suit` which returns a random rand and suit respectively
### Notions
Finally define the function `winner_card` that returns true if the card passed as an argument is an Ace of spades
[Crate rand](https://docs.rs/rand/0.5.0/rand/)
### Expected Functions and Structures
@ -35,13 +33,13 @@ Finally define the function `winner_card` that returns true if the card passed a
pub fn random() -> Suit {
}
pub fn translate(value: u8) -> Suit {
pub fn transpose_suit(value: u8) -> Suit {
}
pub fn random() -> Rank {
}
pub fn traslate(value: u8) -> Rank {
pub fn transpose_rank(value: u8) -> Rank {
}
pub enum Suit {
@ -67,7 +65,7 @@ fn main() {
suit: Suit::random(),
};
println!("You're card is {:?}", your_card);
println!("Your card is {:?}", your_card);
// Now if the card is an Ace of Spades print "You are the winner"
Create the structures `Circle` and `Point` and the methods necessary for the code in [usage](#usage) to compile and run giving the expected output.
Create the structures `Circle` and `Point`(which will be made of two coordinates) and the methods necessary for the code in [usage](#usage) to compile and run giving the expected output.
Methods:
- Point;
distance()
- Circle:
diameter -> returns the diameter of the circle
area -> returns the area of the circle
intersection -> returns true if the 2 circles intersect
Associated Functions
- Circle:
new -> receives three 64 bits floating point numbers in the following
order: x, y and radius (x and y are the coordinates of the center).
and returns a new circle
- Point:
distance() -> returns the distance between two coordinates
- Circle:
diameter() -> returns the diameter of the circle
area() -> returns the area of the circle
intersect() -> which returns true, if the 2 circles in parameters intersect
Associated Functions
- Circle:
new() -> receives three 64 bits floating point numbers in the following
order: x, y and radius (x and y are the coordinates of the center).
Create a function call `edit_distance` that calculates the minimum number of changes (insertion, deletions and substitutions) that need to be made to a string `source` to arrive to another `target` string
Create a **function** called `edit_distance` which calculates the minimum number of changes (insertions, deletions and/or substitutions) which need to be made to a string `source` to transform to another string `target`.