Write your own version of the game [maze wars](https://www.youtube.com/watch?v=5V5X5SbSjns) you should recreate all the elements of the game, but you have freedom to implement the user interface.
Write your own version of the game [maze wars](https://www.youtube.com/watch?v=5V5X5SbSjns) you should recreate all the elements of the game, but you have freedom to implement the user interface.
In the bare minimum you should implement the in the user interface:
#### Minimum Requirements for the User Interface:
- A mini map where the player can see he's own position and the whole "game world".
- A mini map where the player can see he's own position and the whole "game world".
- The graphics of the game: the walls and the other players (see [maze_wars](https://www.youtube.com/watch?v=5V5X5SbSjns) for more details)
- The graphics of the game: the walls and the other players (see [maze_wars](https://www.youtube.com/watch?v=5V5X5SbSjns) for more details)
- You should also display the frame rate of the game in the screen.
- A peer-to-peer network that will allow other players to join your server and play against each other.
- Finally you have to display the frame rate of the game on the screen.
- Your implementation should allow one client and the server to run in the same machine and allow all the other clients to connect to the server in other machines
- The game should have at least 3 levels with increasing difficulty.
You have to develop the game server and also a client application:
#### Architecture of the application
- The server must accept all the connections possible.
- A peer-to-peer network that will allow other players to join your server and play against each other.
- When the client is initialized it should ask for the :
- Your implementation should allow one client and the server to run in the same machine and all the other clients to connect from different computers.
- IP address of the server, allowing the same client application to connect to any server.
- Use the UDP protocol to enable the communication between the clients and the server.
- After this it should ask also for a name.
#### You have to develop the game server and also a client application:
- The server must accept as much connections as possible (the minimum should be 10).
- When the client is initialized it should ask for:
- The IP address of the server, allowing the client application to connect to any server.
- After this, it should ask also for a name.
- Example:
- Example:
Assuming that you can to connect to a server in your same computer.
Assuming that you can to connect to a server in your same computer.
```console
```console
path/to/client $ cargo run 192.
path/to/client $ cargo run
Enter IP Adress: 127.0.0.1
Enter IP Address: 198.1.1.34:34254
Enter Name: name
Enter Name: name
Starting...
Starting...
path/to/client $
path/to/client $
```
```
- Note: If you want to connect to a server in another computer you will have to connect to the Ip address of the server computer.
#### Performance Requirements
- The game should always have a frame rate above 50 fps (frames per second).
#### Bonus
- Implement a level editor to allow player to create they're own mazes.
- Implement an algorithm that generates automatically new mazes.
- Implement A.I. players to allow playing the game without having to wait for more people to join to the server.
- You can use any language that you prefer.
- For the basic implementation you can initialize the game from the command line. As a bonus you can implement the initialization of the game as part of the graphical interface and save a history of the hosts with an alias so it's easier to reconnect to known servers.