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## drawing
### Instructions
The purpose of this exercise is to create an image in the example bellow:
![example](image.png)
For this exercise you will need to do the following:
- Copy the code in [usage](#usage) to your `main.rs`.
- Create a module called `geometrical_shapes` in another file.
This module will keep all the logic for creating and operating with the different geometrical shapes. You need to define two traits, `Displayable` and `Drawable`.
- `Drawable` which contains the methods `draw` and `color`.
- `Displayable` which contains the method `display`.
Define them according to the way they are called in the `main.rs` function.
In order to make the code in the `main.rs` compile and run, you have to define the following structures:
- `Point`
- `Circle`
- `Line`
- `Rectangle`
- `Triangle`
You are free to implement all the shapes with whatever internal structure you see fit, but you must provide an associated function `new` for all the shapes, which will be described below:
- `Point`: a new point should be created from two `i32` values.
- `Line`: a new line should be created from references to two different points. Also it will define an associated function called `random`:
- `random`: receives two arguments, the first is the `maximum x` value a point can have and the second is the `maximum y` value that a point can have.
- `Triangle`: a new triangle should be created from references to three different points.
- `Rectangle`: a new rectangle should be created from two references to different points. ??????????????????????????????
- `Circle`: a new circle should be created from a point representing the center and an `i32` value representing the radius for the circle.
- The main function also requires a definition of an associated function called `random` for the types `Line`, `Point` and `Circle`. You should derive their signature from the usage.
**Note**: Don't forget to add the dependencies in your Cargo.toml.
#### Bonus
- Implement the possibility of drawing a pentagon (implement the structure Pentagon, and the trait needed to draw in the image)
- Implement the possibility of drawing a cube (implement the structure Cube, and the trait needed to draw in the image)
### Usage
```rust
mod geometrical_shapes;
use geometrical_shapes as gs;
use gs::{Displayable, Drawable};
use raster::{Color, Image};
fn main() {
let mut image = Image::blank(1000, 1000);
gs::Line::random(image.width, image.height).draw(&mut image);
gs::Point::random(image.width, image.height).draw(&mut image);
let rectangle = gs::Rectangle::new(&gs::Point::new(150, 150), &gs::Point::new(50, 50));
rectangle.draw(&mut image);
let triangle = gs::Triangle::new (
&gs::Point::new(500, 500),
&gs::Point::new(250, 700),
&gs::Point::new(700, 800),
);
triangle.draw(&mut image);
for _ in 1..50 {
gs::Circle::random(image.width, image.height).draw(&mut image);
}
raster::save(&image, "image.png").unwrap();
}
impl Displayable for Image {
fn display(&mut self, x: i32, y: i32, color: Color) {
if x >= 0 && x < self.width && y >= 0 && y < self.height {
self.set_pixel(x, y, color).unwrap();
}
}
}
```
**Note**: The expected output is a png file: `image.png`
### Notions
- [Image processing library](https://docs.rs/raster/0.2.0/raster/)
- [Traits](https://doc.rust-lang.org/stable/book/ch10-02-traits.html)