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4 years ago
#### Functional
###### Does the game avoid the use of frameworks?
###### Is an introduction of the story provided in the beginning of the game?
##### Try playing the game and reach the specific score to appear the development part of the story
###### Does the development part of the story appear when you reach the specific score?
##### Try finishing the game (either win or lose)
###### Is a conclusion of the story provided when the game ends?
##### Try using the Dev Tool/Performance
###### Does it not present frame drop?
##### Try using the Dev Tool/Performance
###### Does the game run at or around 60fps
##### Try using the Dev Tool/performance and the option rendering with the paint ON, if possible
###### Is the paint being used as less as possible?
##### Try using the Dev Tool/performance and the option rendering with the layer ON, if possible
###### Is the layers being used as less as possible?
###### Are the creation of the [layers being promoted](https://developers.google.com/web/fundamentals/performance/rendering/stick-to-compositor-only-properties-and-manage-layer-count) properly?
#### Bonus
###### +Does the conclusion change depending if you lose or win?
###### +Is the story appealing and interesting?
###### +Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc)
###### +Does the code obey the [good practices](https://public.01-edu.org/subjects/good-practices/README.md)?
###### +Is the code using synchronicity to increase performance?
###### +Do you think in general this project is well done?