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#### Functional
###### Can Countess move in the four directions (forward, backward, left and right) using the WASD keys?
###### Can Countess jump using the Space key?
###### Can Countess attack using the left mouse click?
###### While running, does moving the mouse left and right change the player leaning angle and direction?
###### Does the animation used for the countess in the animation blueprint are stored in a BlendSpace file?
###### Does the head of the countess follow the mouse orientation?
###### Is an Aim Offset being used to move the Countess head according to the mouse movement?
###### Can Countess attack using the blades when clicking on the left mouse button?
###### Does the Countess body blends between two animation????????
###### Are there no severe body transition when starting the attack or jumping, etc…?
###### Can you attack and move around at the same time without damaging the animations performance?
###### Does the Countess body blends between two animation (are blend nodes being used)?
###### Is the upper body and lower body being controlled as "two separate modules"?
<!-- - Caches are used in the animation blueprint to separate upper body and lower body animation correctly???? -->
###### Does the Animation Blueprint have at least three variables in order to handle the character speed, if she is in the air and attacking?
#### Bonus
###### Can Countess execute more than 3 attacks?
###### Are there at least two different Countess skins being used?